Welcome
No fancy movie trailer intro this time, just straight to business. After the Darkstar domination of a few weeks ago, we're feeling much better about the state of the meta. This week, we're looking to make a few small nudges by bumping underperforming champions and traits while giving a slight nerf to the astro sniper build.
We also took a swing at adjusting a few items, so be sure to check out those changes and try out a few new item/champion combinations. The new "Salvage World" Galaxy that will break down full items back into their components when you sell an equipped champion. Last but not least, we're buffing a few chase traits and 3-star champions to get a little more juice for their squeeze, as the kids say.
Let's get into it!
We’re taking a pass at some of the items that are rarely built to open up new itemization options. Now, getting certain item components shouldn’t feel like as much of a punishment.
We’re looking to improve some of the chase traits that just aren’t currently worth it when you hit them. These are very rare and hard to hit, so they should be more rewarding when you do. They won't be 100% win conditions, but they will be exciting.
We’re also trying to make champs worth 3-starring a bit more often, especially for the non-carry champions. Our goal is not that these become win conditions, but that it’s something you consider chasing if you happen to high roll extra copies to power up your army. All of the stat changes below are for the 3-star version of the Champion.