It’s the encore Patch of Remix Rumble, and we’re here to send it out with a bang(er)!
A lot also went on over the weekend, including the dev drop for our next set, Inkborn Fables, and our gameplay overview article for the set. But before we get too far ahead of ourselves, we’ve still got a patch full of mostly buffs (sorry, not you Ezreal) including a HUGE BUFF TO THE CRAB RAVE PORTAL!
Our next set comes next patch, so if you need to catch up on Inkborn Fables content you can find those links in the intro for our Inkborn Fables dev drop, and our gameplay overview article for the set.
TL;DR All players now get the same tier (quality) of loot at the same time even if those contents differ.
Back in the before times of TFT, before we even had a second set, we introduced loot orbs as ways to add variance to the game via differing items and gold drops. But now we have Portals, and Augments, and Headliner, and soon to come, Encounters, so we can afford to take just a small bit of variance out of the game in the way of varied loot drops.
So we’re updating our loot distribution. At every PVE stage, all players will now get the same quality and quantity of orbs. The specific contents of these orbs will differ, but the general value will not. Along with this, we’ve also rebalanced the contents of some orbs, because 10 gold from a Gold orb isn’t the same as a Tome of Traits. Finally, we’ve also added more variance to the drops on each round—meaning more possible options each round—meaning gold openers are back BUT when you get a gold opener, everyone gets one. So in short, well, I guess you can always just read the TL;DR again.
Something has happened to Crab Rave…
Large, like our recent Inkborn Fables dev drop!
With our last patch of Remix Rumble, we’re giving the most underplayed verticals (and KDA) more reason to be played. But we’re not stopping there, ‘cause we’re adding a Mosher 8 as a trait breakpoint to play vertical Moshers! Good luck!
This is the patch where we try to make strategies that haven’t worked, work. Strategies like one-shot AD K’Sante, or the unbenched super tank Tahm Kench with Sunfire Cape or Ionic Spark.
I realize I baited people into playing Garen reroll with Archangel’s in a previous patch note, but this is NOW the patch to do that. More casts, means more Health, and a better AD ratio means more from the 8-bit trait. DISCLAIMER: Patch notes authors are not responsible for lost LP, but are directly responsible for any LP gained.
Gragas has been underperforming for about **checks watch** almost a full set, often being slotted in for his useful traits and the fact that he’s a body of HP. We’re empowering Gragas to disco-slide into his own groovy AP Bruiser fantasy with a better AP ratio and more healing from his spell.
Neeko’s Cosplay spell will now benefit even more from having a tankier ally to copy, leaning more into her superstar superfan fantasy!
Samira’s been down on her luck recently, outshined by Urgot in her go-to comp, while also dependent on a comp that’s almost entirely 3-starred to find success. By upping the scaling on Thrills & Kills initial attack, we’re able to lift her power floor so she can find the kills with less of the thrills of losing.
Putting the crank in Blitzcrank!
Ezreal’s been ever-so-slightly overperforming, so we’re adding another auto-attack (of Mana) before he casts his spell to slow down his burst cadence.
With our finale patch, it’d be a shame not to buff the Maestro of the Grand Finale.
And before we see the death of a rockstar (Don’t worry, this is just a HEARTSTEEL reference as Kayn is in our next set too) we’re giving Kayn’s Wildcard forms a meaningful buff!
Don’t hate the cosplayer, hate the cosplayed.