Welcome to Inkborn Fables,
A world where myth intertwines with reality, and fantastical beings tempt fate and fortune. With a new mechanic and roster, each path, decision, and encounter will paint your journey.
Inkborn Fables brings all new units and traits, cosmetics, and a brand new mechanic!
As for these notes, we’re going to start with our usual cosmetics at the top, and then we’ll work our way through the changing and returning systems at the end.
With some critical bugs being found (and resolved now), the team had the opportunity to ship a B-patch that addresses some Augment outliers and our most over-performing trait in addition to our primary goal of bug fixes.
Aside from the balance changes mentioned, we’re happy with Inkborn Fables's fairly diverse and balanced meta. Expect a more balance-oriented patch with our next regularly scheduled patch, 14.7, next week!
Mythic is performing well in various ways. Kog’Maw, Bard, Tahm Kench, and Hwei are all powerful picks, so for now, we're adjusting the trait's offensive output before making any other adjustments in 14.7.
We’ve seen a few Augments take already strong comps over the line, while some more general (Sharing is Caring, Accomplice) become auto-pick Augments.
As the primary reason for our B-patch, we’re shipping a few critical bugfixes, the most noteworthy is for our Hyper Roll players which will ensure a far greater diversity of encounters.
Sometime in the next few patches, we will remove support and the ability to manually opt for DirectX 9 for League of Legends and Teamfight Tactics. To maintain the stability and performance of our games we need to deprecate support for older hardware or software that isn’t widely used by players anymore. If you’re still opted into using DirectX 9, the client will automatically turn off this option when we remove the support. However, if you were running it due to hardware reasons we recommend resolving that before we make this change so that you can continue playing when it’s removed.
What trouble has Pengu found themselves in this time—and who will come to their aid? Check-in on Pengu and Co with our latest cinematic!
For more info on our release cosmetics click here!
With mid-sets a thing of the past, our Pass is once again split into two Chapters. Both Passes will offer different rewards, although they’ll share a few core components, such as Treasure Tokens and Star Shards. If you want to enhance your journey through Inkborn Fables, you can upgrade your Pass for even more treasures for 1295 RP. As a reminder, you can always wait to see how far you can get on the free version of the Pass before upgrading to claim all the rewards you’ve unlocked along the way. Speaking of rewards, let’s check em’ out!
To see all the details for the first chapter of our Pass+ check out the Pass and More article here!
Our latest mythic Arena brings you to a calming Koi pond. Breathe a sigh of relief in the early game as you accrue interest in the form of froggy gold mines. Heaven’s Celestial Court is available via Treasure Realms as Star Content from launch, and will be around until patch 14.10 brings something new!
Chibi Morgana can be purchased directly from the store for 1900 RP and comes with her own signature Boom, Soul Shackles, so you can stun your foes with defeat.
Chibi Majestic Empress Morgana is available via Treasure Realms as Star Content from launch, and will be around until patch 14.08 brings something new!
A fan and dev-fan favorite, Chibi Ahri, is getting an all-new Inkborn Fables look in the form of Chibi Spirit Blossom Ahri! Pick up the Chibi Spirit of Salvation (top fours) before she leaves Treasure Realms in patch 14.08.
A new Little Legend species and a series of Inkborn Fables variants for Dowsie—this canvas is looking cute as ever!
Enter Hundun: this undefeated staring contest champion is soon to be the faceless champion of the Convergence. Hundun’s base variant can be purchased directly from the store for 750 RP, while their Epic variants can be bought directly for 925 RP, or found in various Treasure Realms! Check out the variants below: Base Hundun, Blooming Hundun, and Twin Spirit Hundun.
As a reminder, the Legendary tier Nebulous Hundun and All Seeing Hundun are available via the Pass plus.
Whether it’s by brush or sword, Dowsie’s new variants show that even the most bashful of mer-mages can merc you if you cross them…or contest their comp. Dowsie’s Inkborn Fables variants are available for direct purchase (925 RP) or as a drop from Treasure Realms. Check out their variants below: Shan Hai Scrolls Dowsie, Spirit Blossom Akana Dowsie, Immortal Journey Dowsie.
We’ve got one bundle here for the Morgana mains looking to rise up through the TFT ranks.
Bundle | Contents | Price |
---|---|---|
Majestic Empress Bundle | Chibi Morgana, Majestic Empress Soul Shackles Boom, and TFT Inkborn Fables Pass+ Chapter I | 5695 RP/TC |
Ranked rewards for Remix Rumble will roll out throughout our release patch (this patch)! You can check out your well-earned rewards (nice job btw) over at our pass and more article here!
New set, new ranked season!
Seasons change, systems change, but I’ll always be there for you.
For full details on our new mechanic be sure to check out our fabled (& favorite) author’s piece on the mechanic! But for now, here’s a TL;DR.
We’re making it slightly easier to hit level 9 to encourage the leap more. This should be a slight nudge more than anything else.
We’re using the new set as an opportunity to sharpen Level identities, with Level 7 being the level you stay at to star-up your 3-costs, and Level 8 being the same for 4-costs. Note that Level 9 has a 35% drop rate per slot for 4-costs (where you’d want to be if you were truly trying to 3-star a 4-cost).
Spatulas on Carousels (Shared Draft) are powerful comeback mechanics (perhaps too powerful), but they also enable access to Prismatic tier traits that should be reserved for the rare and highlight moments that they are. We’re toning down on spatulas from Carousels both to preserve these highlight moments but also to decrease the reliability of loss-streak into Spatula strategies.
We’ve got some exciting new Portals and the Gold Start Portal all entering the mix for Inkborn Fables. I dare you to play Fortune in Lethal Legends.
We’ve also gone through our existing Portal roster and updated their names to be less Remix Rumbly.
We’re removing our set specific (Headliner) Portals, a few of our unpopular Portals, and two Portals (Treasure Armory and Loaded Carousel) that overlap with our current Encounters mechanic.
Large, like the all new roster entering the Convergence!
There’s so much canvas to uncover with Inkborn Fables and these patch notes can’t possibly do it all. Good thing we have a supportive ecosystem of 3rd party friends that can give you specifics for the new content not covered here.
With over 100 new and returning Augments (most of them trait-linked) we need to open up some space in the pool. The following Augments will be taking some time off, but don’t let this news break your heart—they could return in a future set.
From snowballing Augments like Lunch Money to an Augment where everyone profits (Sharing is Caring), our new Silver Augments open up several strategies for folks to uncover and experiment with!
With Headliners a thing of the past (set), our Augment space is prime for more trait-boosting Augments to unlock trait breakpoints, and maybe, just maybe, grant you access to those coveted Prismatic Traits!
Beyond trait-linked Augments, we’re adding a variety of powerful picks that will help you play in unconventional ways—including the return of Augments like Stand United or new ways to play with rolling via options like Too Much Candy and Heavenly’s Divine Rolls. Augments that echo some of the most fun Hero Augments from Monsters Attack have also returned. Look out for those Lucky Paws Kobuko games or super-drain-tank Midnight Siphon Yorick games.
Our new Prismatic Augments bring continued access to Trait breakpoints, as well as novel ways to interact with our shop, reforgers, and more! There are a ton of fun ones here, so check them out; special call out to Call to Chaos!
PSA: Crown your darlings!
Needlessly Big Gem is difficult to use and unwieldy to carry…it is needlessly big. The Gem’s gold generation was hard and inconsistent to proc early (when it’s most impactful) as some fights don’t even last 15 seconds. We’re removing the gold generation aspect in favor of the item being an item version of Ascension, perfect for comps with a strong frontline that have trouble finishing out the fight!
Zz’Rot's old taunt caused a lot of problematic pathing. So we removed it! But without it, the item became an unclickable option, so we got creative. We're now letting the Voidspawn be movable during the planning phase so that you can better position it to tank for your team and allow this cute little void bug to benefit from Augments and Trait auras. This is a big buff for a lil’ bug.
Small, like the LP gained from running a Zz’Rot Voidspawn carry. I’ll run Dragonlord for the AS, a few Heavenly units for the stats, I’ll hit a few support items like Zeke’s and Aegis to buff the lil’ guy up. No one can stop me now!
Previously when you used an item remover on a Thief’s Gloves or sold the unit equipped with the items it would give you new Thief’s Gloves items. Now, the items will persist for the round no matter how many times you unequip and re-equip.